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View Full Version : Réf. : biomechanical animation



mgoyette37
07-22-1999, 11:36 PM
Hi,

>Does anyone have any idea who/what/where to go about creating an
>animated cartoon-like special effects that are reasonably
>biomechanically accurate (Incidently, just the other night I saw
>something like this on the PBS show, "Nova", about special effects.)

>What kind of "regular" biomechanics analysis packages can create
>3D animated figures from the data collected? We are still in stick
>figure mode here, and I am not up on all the graphics capabilities
>of all the different hardware/software packages. So, if your
>biomechanical analysis system can create a 3D figure, could you
>pass along the info, and what the figure looks like?

I was searching for something similar and found a company with some great
potential in this field. They make a product call FilmBox and they can
interface with approximatively anything. They made the special effects of "The
Matrix" and, by contacting them, you can receive a demo reel of their product.
Their coordinates are:

Kaydara
4428 Saint-Laurent, suite 300
Montréal (Québec) Canada
H2W 1Z5
Tel: (514) 842-8446
Fax: (514) 842-4239

Hope this helps,

Michel Goyette, eng.
Institut de réadaptation de Montréal
Centre de recherche
6300 Darlington
Montréal, Québec, Canada
H3S 2J4

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