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  • Job Posting: Biomechanical Animation Technician

    Forwarded posting. Please reply only to the contact address
    in the posting.

    --

    Ton van den Bogert, Biomch-L co-moderator

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Position/Title Biomechanical Animation Technician
    Company - Modern Uprising Studios
    Contact -
    Keith Robinson
    v.718.852.0811
    f.718.858.2459
    keith.robinson@modernuprising.com
    http://www.modernuprising.com

    Work with a growing Motion Capture studio utilizing biomechanic software
    to create specialized "skeletal" data for use in animation production.
    The "skeletal" data created can range from human performers, to props
    (i.e. mountain bikes or baseball bats), to animal performers (i.e. dogs,
    horses, etc.), to Hand/Face Captures. This person will not only utilize
    cutting-edge software, but he/she will be an integral part in the "mocap"
    process which would involve optical marker placement on the subjects for
    the "research & development" of the continued evolution of our
    biomechanical software.

    This position is extremely important to our companies Motion Capture
    Process and will contribute to every area of our production pipeline.

    We are looking for a biomechanics specialist with some 3d animation
    experience interested in joining an exciting company that is constantly
    changing a cutting-edge industry.

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