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Re: Euler angles and the shoulder

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  • Re: Euler angles and the shoulder

    Along these same lines you may want to take a look at a paper by Herda et
    al. [1]. This paper is based on "swing-and-twist" but goes a step further
    by using a quaternion field to obtain an easy-to-interpret representation
    of the joint limits.

    Sincerely,
    Rasmus Tamstorf

    [1]
    @inproceedings{Herda02a,
    author = "L. Herda and R. Urtasun and A. Hanson and P. Fua",
    booktitle = "Automated Face and Gesture Recognition",
    title = {{An Automatic Method For Determining Quaternion Field
    Boundaries for Ball-and-Socket Joint Limits}},
    address = "Washington, DC",
    month = "May",
    year = 2002
    url = { http://cvlab.epfl.ch/~fua/papers/herda-et-al-fg02.pdf }
    }

    On Tue, 14 Jan 2003, Kjartan Halvorsen wrote:

    > Dear Colleagues,
    >
    > In Biomechanics, Euler angles is the dominant representation of joint
    > motion, as
    > exemplified by the standardization proposal referred to by Dr. Veeger.
    > (http://www.wbmt.tudelft.nl/mms/dsg/intersg/ISGproposal.pdf)
    > The strength of the representation lies primarily in the close connection
    > to anatomical nomenclature, which is valuable when interpreting 3D joint
    > motion. The weakness of the representation is mathematical; see van den
    > Bogert and Kwon's recent discussion. Herman Woltring fought for the
    > acceptance of the "attitude vector" as the standard for representing 3D
    > attitude (and rotations). See [1] and contemporary discussions on
    > biomech-l.
    >
    > I would like to direct this forum's attention to a different representation
    > of 3D rotation [2], proposed in the computer graphics literature as a
    > convenient representation for ball-and-socket type of joints with large
    > range of motion. The representation is sometimes called "swing-and-twist",
    > and it has a straightforward interpretation and nice mathematical
    > properties (no gimbal lock, singularity only for rotations ("swings") of
    > 180 degrees from the reference orientation).
    >
    > A brief introduction to swing-and-twist: Consider the motion of the
    > shoulder joint. The motion is decomposed in
    > two rotations: a swing of the arm, which causes NO axial rotation of the
    > humerus, followed by an axial rotation of the humerus (the
    > twist part). The swing of the arm is represented by a rotation vector
    > that is constrained to lie in the plane normal to the longitudinal axis of
    > the humerus. The idea of a rotation vector may seem to imply that the
    > swing-and-twist representation is as difficult to envision (interpret) as
    > the attitude vector of Woltring. However, the swing axis lies in a fixed
    > plane, and 2D geometry is a lot easier to visualize and understand than 3D
    > (at least for most of us, it is).
    >
    > Take a look at Grassia's paper [2], online at
    > http://www.cs.cmu.edu/~spiff/moedit99/expmap.pdf
    > I think it offers a nice compromise between the ease of interpretation of
    > Euler angles and the nice mathematical properties of the attitude vector.
    >
    > Yours sincerely,
    >
    > Kjartan Halvorsen
    >
    >
    >
    > [1]
    > @article{biomech_woltring_94,
    > author = {H.J. Woltring},
    > title = {3-{D} attitude representation of human joints: A
    > standardization proposal},
    > journal = {Journal of Biomechanics},
    > year = {1994},
    > month = {},
    > volume = {27},
    > pages = {1399--1414},
    > }
    >
    > [2]
    > @article{biomech_grassia_98,
    > author = {F.S. Grassia},
    > title = {Practical parameterization of rotations using the exponential
    > map},
    > journal = {Journal of Graphics Tools},
    > year = {1998},
    > month = {},
    > volume = {3},
    > pages = {29--48},
    > url = {http://www.cs.cmu.edu/~spiff/moedit99/expmap.pdf}
    > }
    >
    >
    > --
    >
    > The Department of Systems and Control
    > Uppsala University
    > http://www.syscon.uu.se/
    > + 46 18 471 3150
    >
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    --
    -----------------------------------------------------------------------------
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    Walt Disney Feature Animation proves its worth by hitting back" Kumbel
    -----------------------------------------------------------------------------

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