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  • Virtual Reality Seminar announcement

    Dear Biomech-L Subscribers,



    The following announcement is for your information. Please direct all
    inquires to Judith Deutsch, PT, PhD at UMDNJ-SHRP (deutsch@umdnj.edu).



    Rutgers University

    Biomedical Engineering

    Spring Seminar Series



    "Virtual Reality Assets for Assessment, Therapy and Rehabilitation"



    Albert "Skip" Rizzo, Ph.D.

    Integrated Media Systems Center and School of Gerontology

    University of Southern California, Los Angeles, CA.



    Monday March 1, 2004

    1:00 - 2:00 pm - Fiber Optics Auditorium, Busch Campus, Piscataway



    For directions to the seminar, visit
    http://maps.rutgers.edu/building.aspx?133





    Abstract:



    Virtual Reality (VR) has now emerged as a promising tool in many domains
    of assessment, therapy and rehabilitation (Rizzo, Schultheis, Kerns &
    Mateer, 2003; Weiss & Jessel, 1998; Zimand, Anderson, Gershon, Graap,
    Hodges, & Rothbaum, 2002; Glantz, Rizzo & Graap, 2003). Continuing
    advances in VR technology along with concomitant system cost reductions
    have supported the development of more usable, useful, and accessible VR
    systems that can uniquely target a wide range of physical,
    psychological, and cognitive rehabilitation concerns and research
    questions. What makes VR application development in the therapy and
    rehabilitation sciences so distinctively important is that it represents
    more than a simple linear extension of existing computer technology for
    human use. VR offers the potential to create systematic human testing,
    training and treatment environments that allow for the precise control
    of complex dynamic 3D stimulus presentations, within which sophisticated
    interaction, behavioral tracking and performance recording is possible.
    Much like an aircraft simulator serves to test and train piloting
    ability, virtual environments can be developed to present simulations
    designed to assess and rehabilitate human functional performance under a
    range of stimulus conditions that are not easily deliverable and
    controllable in the real world. When combining such assets within the
    context of relevant, ecologically enhanced Virtual Environments, a
    fundamental advancement could emerge in how human performance can be
    addressed in many rehabilitation disciplines. This talk will detail the
    assets that are available with VR applications in assessment, therapy
    and rehabilitation and within that context, present examples of virtual
    environments that illustrate each asset. The value of a
    multidisciplinary approach for the design and implementation of VR will
    be emphasized with examples spanning the fields of rehabilitation,
    psychology, neuroscience, physical therapy, occupational therapy,
    special education and social work.








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