Announcement

Collapse
No announcement yet.

method to simulate the effect of the skin artifact on the markerposition

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • method to simulate the effect of the skin artifact on the markerposition

    Dear biomch-l members,

    I am looking for a method to simulate the effect of the skin
    artifact on the marker position.

    The references that I have found (e.g., Che`ze et al.,
    1995; Lu and O’Connor, 1999; Roux et al., 2002) used A sin
    (w*t+Q) formulation to simulate skin movement artifacts,
    where A is the amplitude of the noise, w is the frequency, t
    is the simulated time, and Q is the phase angle. For a
    given trial, the values of A, w and Q for each marker were
    taken randomly to lie between zero and a set upper limit.

    My question is whether this the standard way, or are there
    different methods to simulated this effect?

    Thank you very much for your help!
    Raziel


    Reference
    Chéze, L., Fregly, B.J., and Dimnet, J., 1995. A
    solidification procedure to facilitate kinematic analyses
    based on video system data. Journal of Biomechanics 28, pp.
    879–884

    Lu, T. W. and O’Connor, J.J., 1999. Bone position estimation
    from skin marker coordinates using global optimisation with
    joint constraints. Journal of Biomechanics 32, pp. 129–134

    Roux, E., Bouilland, S., Godillon-Maquinghen, A.P., and
    Bouttens, D., 2002. Evaluation of the global optimisation
    method within the upper limb kinematics analysis. Journal of
    Biomechanics 35, pp. 1279–1283.


    Raziel Riemer
    University of Illinois at Urbana-Champaign
    Department of Mechanical & Industrial Eng.
    Mail Address:
    MC-244, 1206 W. Green Street
    Urbana, Illinois 61801

    Phone : (217)244-0763
    FAX : (217)244-6534
Working...
X