Hallo,
Ton van den Bogert ask me to post a follow up of the anwers to my question how to get human bones (skeleton) as .stl files free for publication uses.
Most detailed help I get from Serge VAN SINT JAN, Ph.D. (sintjans@ulb.ac.be) Associate Professor, Marie Curie Fellow
Department of Anatomy (CP 619), Université Libre de Bruxelles, the coordinator of the VAKHUM project.
After VAKHUM they produce a public dataset including a full skeleton:
>You can freely download it from:
>
>http://www.tecno.ior.it/VRLAB/researchers/repository/BEL_repository.html
>
>
>Then click on the 4th link ("ULB Virtual Human")
>
>
>You can display the data using a customized software called Data Manager (available from same
>link) or from
>
> http://www.tecno.ior.it/research/biomechcomp/projects/multimod/DataManager/dm_home.html
>
>Within Data Manager you can export the geometries to STL format.
The stl-files are very detailed. For my illustrations I have used the open source java software ArtOfIllusion (http://www.artofillusion.org) to produce smaller files and the open source raytracing tool povray (http://www.povray.org)to render the pictures.
Many thanks to all of you send me private data and hints about the "ULB Virtual Human" and how to use them.
Oliver Rettig
Ton van den Bogert ask me to post a follow up of the anwers to my question how to get human bones (skeleton) as .stl files free for publication uses.
Most detailed help I get from Serge VAN SINT JAN, Ph.D. (sintjans@ulb.ac.be) Associate Professor, Marie Curie Fellow
Department of Anatomy (CP 619), Université Libre de Bruxelles, the coordinator of the VAKHUM project.
After VAKHUM they produce a public dataset including a full skeleton:
>You can freely download it from:
>
>http://www.tecno.ior.it/VRLAB/researchers/repository/BEL_repository.html
>
>
>Then click on the 4th link ("ULB Virtual Human")
>
>
>You can display the data using a customized software called Data Manager (available from same
>link) or from
>
> http://www.tecno.ior.it/research/biomechcomp/projects/multimod/DataManager/dm_home.html
>
>Within Data Manager you can export the geometries to STL format.
The stl-files are very detailed. For my illustrations I have used the open source java software ArtOfIllusion (http://www.artofillusion.org) to produce smaller files and the open source raytracing tool povray (http://www.povray.org)to render the pictures.
Many thanks to all of you send me private data and hints about the "ULB Virtual Human" and how to use them.
Oliver Rettig