Dear Biomch-l subscribers:
I am passing on a question from one of my graduate students (Phil Cheetham),
who is not yet a subscriber to this list (but soon will be). I would
appreciate any feedback be sent to me (or to the list) and I will pass it on to
Phil.
--Rick Hinrichs
Arizona State Univ. USA
--------------------------------
Peter Brueggemann and I filmed high bar (gymnastics) during the
Olympics. We did 3D filming but we also did some 2D filming. For the
2D we could not get the camera perpendicular to the "plane of swing"
(sagittal plane), at the height of the bar. We had to move the camera
higher. We were probably looking down on the bar at about an angle of
20 degrees. We filmed Peter's calibration frame which is a series of 1
meter cubes set up in this case to be 4 x 3 meters. The frame was in
the middle of the mat, perpendicular to the bar (i.e. in the "plane of
swing"). We have many known points in the sagittal plane that we can
use for reference.
Does anyone have an algorithm that will transform this back to a
simple 2D digitizing problem? Is there an affine transformation
that will do it? Or do I have to use the 2D version of the DLT
algorithm as explained by Jim Walton in "Science in Biomechanics
Cinematography"?
Thanks,
Phil Cheetham,
Dept. of Exercise Science
Arizona State Univ. USA
I am passing on a question from one of my graduate students (Phil Cheetham),
who is not yet a subscriber to this list (but soon will be). I would
appreciate any feedback be sent to me (or to the list) and I will pass it on to
Phil.
--Rick Hinrichs
Arizona State Univ. USA
--------------------------------
Peter Brueggemann and I filmed high bar (gymnastics) during the
Olympics. We did 3D filming but we also did some 2D filming. For the
2D we could not get the camera perpendicular to the "plane of swing"
(sagittal plane), at the height of the bar. We had to move the camera
higher. We were probably looking down on the bar at about an angle of
20 degrees. We filmed Peter's calibration frame which is a series of 1
meter cubes set up in this case to be 4 x 3 meters. The frame was in
the middle of the mat, perpendicular to the bar (i.e. in the "plane of
swing"). We have many known points in the sagittal plane that we can
use for reference.
Does anyone have an algorithm that will transform this back to a
simple 2D digitizing problem? Is there an affine transformation
that will do it? Or do I have to use the 2D version of the DLT
algorithm as explained by Jim Walton in "Science in Biomechanics
Cinematography"?
Thanks,
Phil Cheetham,
Dept. of Exercise Science
Arizona State Univ. USA
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