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Réf. : biomechanical animation

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  • Réf. : biomechanical animation


    >Does anyone have any idea who/what/where to go about creating an
    >animated cartoon-like special effects that are reasonably
    >biomechanically accurate (Incidently, just the other night I saw
    >something like this on the PBS show, "Nova", about special effects.)

    >What kind of "regular" biomechanics analysis packages can create
    >3D animated figures from the data collected? We are still in stick
    >figure mode here, and I am not up on all the graphics capabilities
    >of all the different hardware/software packages. So, if your
    >biomechanical analysis system can create a 3D figure, could you
    >pass along the info, and what the figure looks like?

    I was searching for something similar and found a company with some great
    potential in this field. They make a product call FilmBox and they can
    interface with approximatively anything. They made the special effects of "The
    Matrix" and, by contacting them, you can receive a demo reel of their product.
    Their coordinates are:

    4428 Saint-Laurent, suite 300
    Montréal (Québec) Canada
    H2W 1Z5
    Tel: (514) 842-8446
    Fax: (514) 842-4239

    Hope this helps,

    Michel Goyette, eng.
    Institut de réadaptation de Montréal
    Centre de recherche
    6300 Darlington
    Montréal, Québec, Canada
    H3S 2J4

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