No announcement yet.

Call for papers: Simulation of Sports Motion Workshop in ChengDu

This topic is closed.
  • Filter
  • Time
  • Show
Clear All
new posts

  • Call for papers: Simulation of Sports Motion Workshop in ChengDu

    Dear Colleagues,

    would you please find the enclosed call for papers for a Workshop
    entitled "Simulation of Sports Motion" co-located with CASA2011
    ( in Chengdu, China.
    It's a unique opportunity to mix people in biomechanics, computer
    simulation and video games in a unique workshop to exchange experience
    and methods.

    *Call for Papers*

    *Simulation of Sports Motion Workshop *

    *In association with CASA2011*

    * *

    *Program chairs: Franck Multon, Zhigeng Pan*

    Simulating human motion is a very exciting challenge that has motivated
    researchers from various domains including computer animation,
    biomechanics, robotics, neurosciences, anthropology... Due to the
    intrinsic complexity of the human body and the associated motion control
    system, simulating complex motor behaviours is still challenging. Sports
    bring interesting challenges as it addresses highly dynamic and extreme

    The main goal of the workshop is to encourage cross-fertilization
    between experts in experimental and technical domains for the specific
    case of sports motion simulation.

    In this workshop, we invite the various communities to report
    experiences in designing innovative simulations of sports motions
    whatever the target application is: videogames, serious games, training
    in VR, motion understanding... We do want to solicit frank discussions
    between experts about the state of the art of motion simulation
    techniques for such highly demanding application domain, i.e. sports.

    Thus, topics of interest would include (but not limited to):

    - Modelling sports motion

    - Animation systems addressing sports motions simulation

    - Experience in using sports simulation for training

    - Virtual sports

    - Virtual human for sports application

    - Kinematic control of virtual humans performing sports

    - Dynamic simulation of sports motions

    - Behavioural animation for individual and team sports

    - Simulation of teams& Strategy

    We would discourage authors from sending papers that describe new
    software or architectures unless that software and the paper are based
    on a critical analysis of a problem domain and contain critiques of
    existing approaches. We encourage reports on experiments that have
    seriously addressed the problem of training or studying motor skills
    using VR. We also discourage authors from sending general papers about
    sports (e.g. "sports psychology, physiology and biomechanics" in a wide
    sense) but specifically virtual reality in sports.

    *A special issue of the International Journal of Virtual Reality will be
    published with the selected papers. *

    *Submission Deadline: February 10 2011*

    *Accept/reject: March 10 2011*

    *Camera-ready: March 20 2011*

    Please send documents in .pdf form to
    . Email attachments are preferred.

    Include contact information for the corresponding author in the body of
    the email. Papers should conform to the submission guidelines available
    for the International Journal of Virtual Reality (for more information,


    Franck Multon

    UFR STAPS, University Rennes 2

    Av. Charles Tillon

    35044 Rennes Cedex


    Tel : +33 (0)2 99 14 17 78

    Fax : +33 (0)2 99 14 17 74

    Email :

    Best regards
    Franck Multon

    MULTON Franck
    Professor University Rennes 2

    UFR-STAPS, Université Rennes 2
    Av. Charles Tillon
    35044 Rennes Cedex
    web :
    tel : 02 99 14 17 78
    fax : 02 99 14 17 74
    mail :