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  • Microsoft's markerless game tracking

    Hi everyone,



    I see that Microsoft has released a game accessory called Kinect
    (www.xbox.com/en-US/kinect). This is a full-body markerless motion
    capture system. Looking at it, I wonder if this has relevance for the
    field of biomechanics.



    Is anyone familiar with the technology driving Kinect? How limited is
    the tracking accuracy, resolution, and capture speed? Is this relevant
    for only 2D or potentially 3D? Will this product lead to advances in
    technology for biomechanics?

    - Glenn

    Glenn S. Fleisig, Ph.D., Research Director
    American Sports Medicine Institute
    833 St. Vincent's Drive, Suite 100
    Birmingham, AL 35205
    (email) glennf@asmi.org
    (tel) 205-918-2139
    www.asmi.org

    "Success is not the key to happiness. Happiness is the key to success.
    If you love what you are doing, you will be successful."

    - Albert Schweitzer





  • #2
    What we know about Microsoft Kinect

    Thank you to all who responded about Kinect. Here are some of the
    responses I received, which summarize the information:



    -----Original Message-----
    From: Oevenzohar [mailtoevenzohar@gmail.com]



    Hi Glenn

    The tech inside kinect originates at an Israeli company called
    primesense (http://www.primesense.com). It is in essence 2D with some
    depth info through IR strobe ...



    Though interesting for the entertainment industry, I think it's accuracy
    is insufficient (yet) for medical / biomechanics applications



    Cheers

    Oshri even Zohar







    From: Joseph Gabra [mailto:jgabra@gmail.com]



    This may be of interest to you:
    http://gizmodo.com/5681078/how-motion-detection-works-in-xbox-kinect


    --
    Joseph N Gabra

    Cleveland Clinic, Lerner Research Institute
    Cleveland State University, Graduate Student
    jgabra@gmail.com





    -----Original Message-----
    From: Aguinaldo, Arnel [mailto:aaguinaldo@rchsd.org]





    Hi Glenn-



    Kinect is primarily based on 3D depth perception through the use of
    range camera technology developed by PrimeSense. Using coded data from

    an invisible infrared light source, the depth image of a scene can be
    mapped out with changes in that depth calibrated for movement. Since

    gaming and most mocap applications really only need these movements
    "captured" (as opposed to quantified and analyzed), it is an innovative

    way to drive the animation without the need of markers or controllers
    (ie, Wii remote, PS move). I guess the question for its biomechanical

    implications is really how the depth image can be mapped to global and
    segmental (body) coordinate systems to allow for kinematic calculations,

    but I can see its potential. I believe Organic Motion
    (www.organicmotion.com), which is another markerless mocap system, has
    developed an SDK for Visual3D to do this.





    Arnel Aguinaldo, MA, ATC

    Director, Center for Human Performance

    Motion Analysis Laboratory

    Rady Childrens Hospital

    3020 Childrens Way 5054

    San Diego, CA 92123

    858.966.5424

    www.sdchp.com



    Assistant Professor, Biomechanics

    Department of Exercise and Nutritional Sciences

    San Diego State University











    From: Jennifer Mandina [mailto:jennifer.mandina@gmail.com]



    Hi Glenn,



    I am unsure of Kinect's relevance to BME at this point. I can see
    possibilities in the future. I own one and played it this weekend. Based
    upon my experience, It seems to mostly track in 2D, but has some
    understanding of 3D because if you move outside the preferred zone of
    the camera it will tell you to step back.



    In terms of tracking, most of the games assume that there may be a lag
    associated with transfer of information and have the ability to better
    attenuate the game to the rate at which information is received. At all
    points you can see a little black and white image of what is on camera
    in the corner of the screen; however, for the games, you are depicted as
    an avatar. The most interesting part of the Kinect software for me was
    that when my friend decided to stop playing at the end of the level and
    I took over, the software detected that I was a different person and
    assigned me a new avatar.



    Hope this provides you with some information.



    Kind regards,

    Jennifer





    -----Original Message-----
    From: kevin channon [mailto:kc305@cam.ac.uk]



    Hi Glenn,



    I'm not sure that it is possible to hack the Kinect system yet, but
    people are definitely working on it. The open-source software comapny

    Adafruit has started the Open Kinect project and offered a $2000 bounty
    for the first examples of open source drivers for the system.

    You can read more about it at

    http://www.adafruit.com/blog/2010/11/04/the-open-kinect-project-the-ok-p
    rize-get-1000-bounty-for-kinect-for-xbox-360-open-source-drivers/



    So give it a little time and it should be possible to start looking into
    this ) If you have the know-how, you could always join in on

    the project and help speed things up )



    Kevin





    From: Glenn Fleisig
    Sent: Friday, November 05, 2010 8:17 AM
    To: BIOMCH-L@NIC.SURFNET.NL
    Subject: Microsoft's markerless game tracking



    Hi everyone,



    I see that Microsoft has released a game accessory called Kinect
    (www.xbox.com/en-US/kinect). This is a full-body markerless motion
    capture system. Looking at it, I wonder if this has relevance for the
    field of biomechanics.



    Is anyone familiar with the technology driving Kinect? How limited is
    the tracking accuracy, resolution, and capture speed? Is this relevant
    for only 2D or potentially 3D? Will this product lead to advances in
    technology for biomechanics?

    - Glenn

    Glenn S. Fleisig, Ph.D., Research Director
    American Sports Medicine Institute
    833 St. Vincent's Drive, Suite 100
    Birmingham, AL 35205
    (email) glennf@asmi.org
    (tel) 205-918-2139
    www.asmi.org

    "Success is not the key to happiness. Happiness is the key to success.
    If you love what you are doing, you will be successful."

    - Albert Schweitzer




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