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Angle of camera on Vicon

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  • Angle of camera on Vicon

    Hi,
    I would like to have the angles of the cameras on Vicon-Nexus. I have seen that there is a section orientation in the xcp file, but I don t understand the meaning of the 4 values. Could you help me please?
    Thanks.

  • #2
    Re: Angle of camera on Vicon

    I believe it's an axis-angle representation: a unit vector representing an axis in space, followed by a rotation about that axis (in radians).

    Tim Wrigley
    University of Melbourne

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    • #3
      Re: Angle of camera on Vicon

      Hi,
      Thanks for your answer.
      I don t think that it is this kind of representation. The norm of the 3 first values is not 1... However the norm of the 4 values is exactly 1.
      I still don t know how I can deduce the orientation of the camera.

      Comment


      • #4
        Re: Angle of camera on Vicon

        Hmmm .. interesting. Vicon have historically used helical axes or axis-angle for this type of thing (although in the pre-Nexus camera cal CP files it was a full rotation matrix). From your findings this one sounds like it might be a quaternion.

        Why don't you ask them ? :-)

        I'm writing some code currently to detect changes in calibration over time from stored XCP files, so I will be interested in the answer.

        Comment


        • #5
          Re: Angle of camera on Vicon

          Originally posted by twrigley92 View Post
          Hmmm .. interesting. Vicon have historically used helical axes or axis-angle for this type of thing (although in the pre-Nexus camera cal CP files it was a full rotation matrix). From your findings this one sounds like it might be a quaternion.

          Why don't you ask them ? :-)

          I'm writing some code currently to detect changes in calibration over time from stored XCP files, so I will be interested in the answer.
          The ORIENTATION attributes in the KeyFrame and ControlFrame elements in XCP files are quaternions with the w element last, so they are "x y z w". See http://en.wikipedia.org/wiki/Quatern...atial_rotation for a good description of how to turn these into rotation matrices.

          Iain Charlton

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