I am currently scouting for a full-body motion capture system. My goal is to represent the data visually in real-time in an interactive simulation, and I am considering purchasing options. I do not trust the numbers provided by the manufacturers, and wanted to ask the group if they have any insight into the available options. I'm most curious about Vicon's new "Bonita System."
I've tested a Phasespace system running at 240 hz on a very fast workstation with high end graphics cards and an extremely minimal virtual environment, and found 33-50ms of system delay (the screen updated to reflect movement 3 frames later @ 60 hz).
We tested delay by comparing two measures of the time at which a physical object collided with the ground. Both measures were represented on an oscilloscope for comparison. To get a measure of phase-space delay, the motion-tracked object would bring about both a global change in screen luminance that was detected by a photometer, and represented on the oscilloscope. The object was also fitted with 9v battery, and a circuit-breaking switch that would trigger an instantaneous step-change in voltage upon collision with the ground. Lag was equal to the difference between the step-change in voltage and the change in screen luminance.
Does anyone have anything to add?
I've tested a Phasespace system running at 240 hz on a very fast workstation with high end graphics cards and an extremely minimal virtual environment, and found 33-50ms of system delay (the screen updated to reflect movement 3 frames later @ 60 hz).
We tested delay by comparing two measures of the time at which a physical object collided with the ground. Both measures were represented on an oscilloscope for comparison. To get a measure of phase-space delay, the motion-tracked object would bring about both a global change in screen luminance that was detected by a photometer, and represented on the oscilloscope. The object was also fitted with 9v battery, and a circuit-breaking switch that would trigger an instantaneous step-change in voltage upon collision with the ground. Lag was equal to the difference between the step-change in voltage and the change in screen luminance.
Does anyone have anything to add?
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