Hi all,
I'm sorry, it may have been asked already but I couldn't find it.
I've got very noisy and low quality 2D kinematic data that I want to triangulate in order to get 3D motion.
I'm interpolating the missing 2D data and filtering them, which gives me smoother curves. The triangulated 3D is still quite noisy, so I filter it too.
- Are there any guidelines about how to process kinematic data?
- And especially, do people and softwares usually filter both their 2D and their 3D?
- Edit: When is it advised to filter the speed or the acceleration instead of the position?
I'm looking for inspiration mostly, but also for justification from the literature if you have any.
Thanks !
I'm sorry, it may have been asked already but I couldn't find it.
I've got very noisy and low quality 2D kinematic data that I want to triangulate in order to get 3D motion.
I'm interpolating the missing 2D data and filtering them, which gives me smoother curves. The triangulated 3D is still quite noisy, so I filter it too.
- Are there any guidelines about how to process kinematic data?
- And especially, do people and softwares usually filter both their 2D and their 3D?
- Edit: When is it advised to filter the speed or the acceleration instead of the position?
I'm looking for inspiration mostly, but also for justification from the literature if you have any.
Thanks !
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